Compiling shaders...

Thomas Ratliff

Technical Artist at Meta (contract)

Selected Work


About



Thomas Ratliff
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Hi, I'm Thomas Ratliff. I have 5+ years building and shipping XR experiences in Unity. I work in rapid prototyping across VR, MR, and mobile, as well as performance optimization, 3D design, real-time shaders, and VFX. I'm passionate about collaborating with others to support the pipeline between art and games.