Joining Game


Role
Technical Artist

Timeline
Mar 2021 - Dec 2022

Tools
Unity, Blender, Substance Painter

Website
remiovr.com


Overview

At Remio VR, I contributed to creating visual effects and 3D models for a variety of immersive scenes, ensuring assets were optimized for visual clarity and performance on Quest headsets. My work included designing dynamic visual effects such as shaders and particle systems, as well as crafting detailed 3D characters, environments, and in-game objects to bring vibrant virtual worlds to life.

Below are some examples of work that I produced while at Remio:



BarVR

I prototyped a set of different physics-based multiplayer minigames including pong, flip cup, shuffleboard, cornhole, and arcade basketball




One of the shaders that I produced for this scene was an interactive liquid shader for beer glasses:





Disc Golf

Another minigame I worked on, Disc Golf, involved a turn based game that uses physics for different types of disc types that affect each shot. I collaborated with another technical artist on the team on the 3D models as well as the UX for the discs and score cards.





Team Collaboration

I also assisted on various visuals for the app's team collaboration rooms. These rooms are designed to be used by teams of various sizes to have meetings, give presentations, go over designs, review 3D models, etc.